Retired Project Leader Derrick Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 69 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 1 (-2)111691
Glamorous
 
Skills
Athletics 0
Broker 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Leadership 2
Mechanic 1
Persuade 3
Profession (Worker/Religion) 3
Recon 1
Science (Social Sciences/Belief) 3
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Project Leader36
Citizen Colonist 01
Drifter Wanderer 12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Sim Ibbett Rival 2 2 1 0 Sydite (M/22)
Sim Ibbett belongs to an unusual cultural or religious group.
Dwight Cunningham Ally 2 0 3 2 Sydite (M/62)
Micheal Jimenez Enemy 0 4 0 3 Swanfeh (M/39)
Myrtice Tabiner Enemy 0 3 0 2 Darrian, Imperium (F/25)
Myrtice Tabiner gains in influence.
Sammie Horton Ally 4 0 1 1 Sydite (F/23)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Bankrupted by a rival. Gain the other trader as a Rival.
3 24 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 25 Derrick Martin is sent to a new community or parish to preach The Word among the poor.
4 28 Continued as Believer (Missionary/Humanitarian).
4 30 Derrick Martin is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 32 Continued as Believer (Missionary/Humanitarian).
5 33 Derrick Martin refused an offer of inducements to betray Derrick Martin's faith. Gain 2 enemies.
5 36 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 36 Continued as Believer (Missionary/Humanitarian).
6 37 Derrick Martin retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 40 Forced to muster out.
7 40 Became a Citizen (Colonist).
7 44 Lightly injured, no permanent damage. Fully recovered.
8 44 Failed to qualify for Merchant Marine (Merchant).
8 44 Became a Drifter (Wanderer).
8 48 Attacked by enemies that Derrick Martin easily defeat.
8 48 Gain Enemy if Derrick Martin don't already have one.
8 48 Promoted to Drifter (Wanderer) rank 1.
9 48 Continued as Drifter (Wanderer).
9 51 Betrayed by a friend. One of Derrick Martin's Contacts or Allies betrays Derrick Martin, ending Derrick Martin's career. That Contact or Ally becomes a Rival or Enemy.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Returned to Believer (Missionary/Humanitarian).
10 52 Derrick Martin is sent to a new community or parish to preach The Word among the poor.
10 55 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
11 55 Continued as Believer (Missionary/Humanitarian).
11 57 Derrick Martin retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired.
12 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 20,000 for medical bills.
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