Retired Senior Crewman Duncan Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 69 M 5 (-1) 1 (-2) 1 (-2) 6 (0) 12 (2) 11 (1)5116CB
Discreet, Interrupting
 
Skills
Art (Creative/Visual Media) 1
Astrogation 2
Athletics 0
Carouse 1
Diplomat 2
Electronics (Computer) 1
Electronics (Computers) 1
Engineer (Power) 2
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Mechanic 1
Pilot 0
Profession (Worker/Civil Engineering) 1
Science (Social Sciences/Archaeology) 1
Seafarer 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand11
Navy Flight Able Spacehand11
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 02
Citizen Corporate 14
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker-12
 
Name Type Affinity Enmity Power Influence Species
Kila Nuladki Contact 2 0 0 2 Vilani, Imperium (M/29)
Relationship altered.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Commanding officer takes an interest in Duncan Newman's career.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Flight) with previous rank.
2 24 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 24 Failed to qualify for Journalist (Entertainer).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 32 Forced to muster out.
5 32 Failed to qualify for Scientist (Scholar).
5 32 Became a Drifter (Wanderer).
5 36 Attacked by enemies and injured.
5 36 Injured. Fully recovered. Owe 5,000 for medical bills.
5 36 Gain Enemy if Duncan Newman don't already have one.
6 36 Continued as Drifter (Wanderer).
6 40 Duncan Newman do not know what happened to Duncan Newman. There is a gap in Duncan Newman's memory.
7 40 Became a Citizen (Corporate).
7 42 Duncan Newman learn something Duncan Newman should not have – a corporate secret, a political scandal – which Duncan Newman can profit from illegally.
7 42 Gain a criminal contact.
8 44 Continued as Citizen (Corporate).
8 45 Duncan Newman befriend a superior in the corporation or the colony.
9 48 Continued as Citizen (Corporate).
9 50 Advanced training in a specialist field.
9 52 Promoted to Citizen (Corporate) rank 1.
10 52 Continued as Citizen (Corporate).
10 56 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
11 56 Failed to qualify for Artist (Entertainer).
11 56 Switched to Drifter (Scavenger).
11 59 Duncan Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Duncan Newman is caught in the periphery of a scandal.
12 60 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Duncan Newman is chosen to represent Duncan Newman's faith in a vid show or other highly public forum.
14 67 Aging Crisis. Owe 20,000 for medical bills.
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