Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Early Frazier gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Early Frazier befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Early Frazier's Contacts or Allies betrays Early Frazier, ending Early Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
42 |
Early Frazier is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Retired. |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
48 |
A new romantic starts. Gain an Ally. |
9 |
53 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |