Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Early Matthews is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Good fortune |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Early Matthews easily defeat. |
4 |
31 |
Gain Enemy if Early Matthews don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Early Matthews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
34 |
Assigned to an assault on an enemy fortress. |
6 |
37 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
6 |
37 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
7 |
37 |
Continued as Marine (Ground Assault). |
7 |
40 |
Display heroism in battle. |
7 |
41 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
8 |
41 |
Continued as Marine (Ground Assault). |
8 |
44 |
On the front lines of a planetary assault and occupation. |
8 |
45 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
9 |
45 |
Continued as Marine (Ground Assault). |
9 |
46 |
A mission goes wrong; Early Matthews and several others are captured and mistreated by the enemy. Gain Early Matthews's jailer as an Enemy. |
10 |
46 |
Failed to qualify for Free Trader (Merchant). |
10 |
46 |
Returned to Drifter (Wanderer). |
10 |
49 |
Early Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
50 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
55 |
Early Matthews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Early Matthews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |