Retired Junior Project Worker Elliott Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 69 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 9 (1)111839
Always looks greasy, Condescending
 
Skills
Astrogation 0
Carouse 1
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Mechanic 0
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Science (Life Sciences) 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 05
Army Army Support Private01
Citizen Colonist 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Fairy Dods Enemy 0 5 1 3 Kargol (F/30)
Maud McDonald Contact 0 1 0 3 Sydite (F/25)
Maud McDonald has life-changing event that creates new responsibilities.
Wallace Mullabyaly Contact 2 1 6 4 Kargol (M/28)
Judy Neal Contact 3 1 5 1 Kargol (F/47)
Graham Sullivan Enemy 0 3 1 1 Azhanti (M/59)
Graham Sullivan is in desperate trouble and could use the character’s help.
Riley Lewis Contact 2 1 2 0 Kargol (M/36)
Riley Lewis is a questionable figure such as a criminal, pirate or disgraced noble.
Alngua Vogrue Enemy 0 4 0 3 Vargr, Imperium (F/42)
Alngua Vogrue gains in influence.
E-a-wab Ar Ally 3 0 4 1 Bwap (M/15)
Milton Fallow Contact 0 1 1 1 Kargol (M/22)
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 21 Spend several years jumping from world to world in Elliott Mitchell's scout ship.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Explorer (Scout).
2 22 Continued as Scout (Courier).
2 23 Elliott Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elliott Mitchell fail to help. Gain an Enemy.
2 23 Elliott Mitchell's ship is damaged, and Elliott Mitchell have to hitch-hike Elliott Mitchell's way back across the stars to the nearest scout base.
2 23 Gain 3 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Courier).
3 29 Elliott Mitchell's ship is ambushed by enemy vessels. Elliott Mitchell successfully ran to the jump point.
3 30 Forced to muster out.
4 30 Became a Army (Army Support) with the new title Private.
4 33 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 33 Returned to Scout (Courier).
5 36 Psychologically damaged by Elliott Mitchell's time in the scouts.
6 37 Continued as Scout (Courier).
6 38 When dealing with an alien race, Elliott Mitchell botch an opportunity to gather extra intelligence about them.
6 38 Psychologically damaged by Elliott Mitchell's time in the scouts.
6 41 Forced to muster out.
7 41 Became a Citizen (Colonist).
7 44 Elliott Mitchell learn something Elliott Mitchell should not have – a corporate secret, a political scandal – which Elliott Mitchell can profit from illegally.
7 44 Gain a criminal contact.
7 45 Promoted to Citizen (Colonist) rank 1.
8 45 Continued as Citizen (Colonist).
8 49 Hard times caused by a lack of interstellar trade costs Elliott Mitchell Elliott Mitchell's job.
9 49 Aging Crisis. Owe 60,000 for medical bills.
9 49 Retired at age 49.
9 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 52 Elliott Mitchell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired.
10 55 A new romantic starts. Gain an Ally.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 58 Contact with Government.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 62 A romantic relationship ends badly. Gain a Rival or Enemy.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 66 Gained a contact.
14 68 Aging Crisis. Owe 60,000 for medical bills.
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