Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
42 |
Find an Alien Artifact. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Entertainer (Performer) rank 2. |
8 |
46 |
Voluntarily left Performer |
8 |
46 |
Became a Scout (Surveyor). |
8 |
50 |
Elmer Finnerty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
54 |
Elmer Finnerty accepted an offer of inducements to betray Elmer Finnerty's faith. Gain 350,000 in cash. |
9 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
65 |
Good fortune. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |