Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Elmo Douglas is rewarded for Elmo Douglas's diligence or cunning. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Elmo Douglas befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Elmo Douglas's business expands, Elmo Douglas's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Elmo Douglas's business expands, Elmo Douglas's corporation grows, or the colony thrives. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Elmo Douglas easily defeat. |
7 |
41 |
Gain Enemy if Elmo Douglas don't already have one. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Elmo Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Failed to qualify for Broker (Merchant). |
9 |
48 |
Returned to Drifter (Barbarian). |
9 |
51 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
Contact with Government. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |