Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find an Alien Artifact. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Ennis Miller's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Ennis Miller far from home. |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
41 |
Ennis Miller is forced out because of censorship or controversy. What truth did Ennis Miller get too close to? |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Good fortune |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Voluntarily left Missionary/Humanitarian |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
49 |
Victim of a crime |
9 |
49 |
Attempt at commissioned failed. |
9 |
49 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
10 |
49 |
Continued as Navy (Engineer/Gunner). |
10 |
50 |
Vessel participates in a diplomatic mission. |
10 |
50 |
Gain a contact. |
10 |
53 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
11 |
53 |
Continued as Navy (Engineer/Gunner). |
11 |
57 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Ennis Miller secretly provide religious rites for a dying leader or noble, although they do not share Ennis Miller's faith. Gain an Ally in the family and a Rival who disagrees with Ennis Miller's choice. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Ennis Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |