Retired Captain Ephraim French  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 69 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 6 (0) 9 (1)111C69
Delegates authority, Self-Giving, Hot Headed
 
Skills
Athletics (Strength) 1
Broker 1
Carouse 0
Drive (Track) 1
Electronics (Comms) 1
Engineer 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Recon 2
Science (Space Sciences) 0
Steward 2
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Merchant Free Trader 12
Navy Line/Crew Crewman01
Entertainer Journalist Freelancer12
Drifter Wanderer 23
Merchant Merchant Marine Captain64
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Ella Jensen Contact 3 1 0 3 Tezcat (M/21)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Hard times caused by a lack of interstellar trade costs Ephraim French's job.
2 19 Became a Merchant (Free Trader).
2 22 Risk Ephraim French's fortune on a possibility lucrative deal and win.
2 23 Forced to continue current assignment.
2 23 Promoted to Merchant (Free Trader) rank 1.
3 23 Continued as Merchant (Free Trader).
3 27 A series of bad deals and decisions force Ephraim French into bankruptcy. Ephraim French salvages what Ephraim French can.
4 27 Failed to qualify for Engineer/Gunner (Navy).
4 27 Submitted to the draft.
4 27 Became a Navy (Line/Crew) with the new title Crewman.
4 30 Vessel participates in a diplomatic mission.
4 31 Forced to muster out.
5 31 Became a Entertainer (Journalist).
5 32 Moved to a new world.
5 35 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
6 35 Continued as Entertainer (Journalist).
6 36 Ephraim French is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7 36 Failed to qualify for Intelligence (Agent).
7 36 Became a Drifter (Wanderer).
7 40 Promoted to Drifter (Wanderer) rank 1.
8 40 Continued as Drifter (Wanderer).
8 44 Promoted to Drifter (Wanderer) rank 2.
9 44 Continued as Drifter (Wanderer).
9 46 Ephraim French run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 46 Entered Merchant Academy with the Shipboard curriculum.
10 50 Graduated with honors.
11 50 Switched to Merchant (Merchant Marine) with the new title Crewman.
11 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 52 A good deal ensures Ephraim French is living the high life for a few years.
11 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Merchant (Merchant Marine).
12 58 Risk Ephraim French's fortune on a possibility lucrative deal and win.
12 58 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Continued as Merchant (Merchant Marine).
13 62 Moved to a new world.
13 62 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 62 Continued as Merchant (Merchant Marine).
14 64 Make an unexpected connection outside Ephraim French's normal circles. Gain a Contact.
14 66 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
15 66 Aging Crisis. Owe 20,000 for medical bills.
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