Retired Private Ephriam Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 69 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 1 (-2)111A51
Puckish, Swollen joints, Malevolent
 
Skills
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Flyer (Wing) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Mechanic 0
Pilot 0
Recon 1
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Army Army Support Private01
Citizen Corporate 01
Drifter Scavenger 01
Drifter Wanderer 14
Retired 07
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Edna Gillis Contact 1 1 4 1 Tezcat (M/59)
Fairy Langhorne Ally 2 0 3 0 Tezcat (F/42)
Hailey Phillips Contact 2 1 5 2 Tezcat (F/21)
Hailey Phillips gains in influence.
Suzanne Morgan Ally 4 0 1 6 Tezcat (F/47)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Hard times caused by a lack of interstellar trade costs Ephriam Armstrong's job.
2 20 Failed to qualify for Broker (Merchant).
2 20 Submitted to the draft.
2 20 Became a Army (Army Support) with the new title Private.
2 24 Severely injured. Fully recovered. Owe 7,500 for medical bills.
3 24 Became a Citizen (Corporate).
3 25 A revolution, attack or other unusual event throws Ephriam Armstrong's life into chaos, forcing Ephriam Armstrong to leave the planet.
4 25 Failed to qualify for Corporate Agent (Agent).
4 25 Became a Drifter (Scavenger).
4 26 Lost eye or limb. Owe 2,500 for medical bills.
5 26 Failed to qualify for Merchant Marine (Merchant).
5 26 Switched to Drifter (Wanderer).
5 30 Promoted to Drifter (Wanderer) rank 1.
6 30 Continued as Drifter (Wanderer).
6 33 Injured. Fully recovered. Owe 2,500 for medical bills.
7 34 Continued as Drifter (Wanderer).
7 36 Ephriam Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 36 Entered Merchant Academy with the Shipboard curriculum.
8 39 War breaks out, triggering a mandatory draft.
8 39 Fled from the draft.
8 39 Dropped out of the merchant academy.
9 39 Continued as Drifter (Wanderer).
9 41 Severely injured. Fully recovered. Owe 10,000 for medical bills.
10 41 Aging Crisis. Owe 30,000 for medical bills.
10 41 Retired at age 41.
10 41 Retired.
10 42 Gained a contact.
11 45 Aging Crisis. Owe 20,000 for medical bills.
11 47 Good fortune.
12 49 Aging Crisis. Owe 50,000 for medical bills.
12 51 Betrayal. Convert an Ally into a Rival or Enemy.
13 53 Aging Crisis. Owe 60,000 for medical bills.
13 57 A new romantic starts. Gain an Ally.
14 57 Aging Crisis. Owe 20,000 for medical bills.
14 61 Gained a contact.
15 61 Aging Crisis. Owe 50,000 for medical bills.
15 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 65 Aging Crisis. Owe 10,000 for medical bills.
16 68 Birth or Death involving a family member or close friend.
17 69 Aging Crisis. Owe 40,000 for medical bills.
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