Retired Petty Officer, 2nd class Erik Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 69 M 2 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 6 (0)211B46
Individualistic
 
Skills
Art (Presentation) 0
Astrogation 0
Drive 0
Gun Combat (Slug) 1
Gunner (Screen) 1
Mechanic 2
Melee (Blade) 1
Pilot (Spacecraft) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 04
Navy Line/Crew Petty Officer, 2nd class36
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Terri Labey Contact 2 1 0 0 Halka (F/77)
Jennie Obrien Contact 0 0 3 1 Tezcat (F/68)
Ida Kim Enemy 0 1 0 1 Halka (F/70)
Ida Kim is found or reported dead.
Rosalia Rutter Enemy 0 3 1 1 Halka (F/25)
Izetta Ede Contact 3 2 4 4 Halka (F/26)
Izetta Ede is in desperate trouble and could use the character’s help.
Lionel Keating Enemy 0 4 3 2 Ziadd (M/30)
Lionel Keating is diminished in both power and influence.
Sabina Palmer Enemy 0 2 1 6 Vanejenese (F/66)
Sabina Palmer gained power at the expense of a third party who now blames the character.
Sabina Palmer belongs to an unusual cultural or religious group.
Sabina Palmer is a member of an organisation which holds a generally opposite view of the Traveller.
Harry Vabsley Contact 3 1 0 1 Darrian, Imperium (F/54)
Relationship altered.
Earle Mitchell Enemy 0 3 1 3 Halka (M/54)
Earle Mitchell has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 22 When dealing with an alien race, Erik Cox botch an opportunity to gather extra intelligence about them.
1 22 Erik Cox's ship is damaged, and Erik Cox have to hitch-hike Erik Cox's way back across the stars to the nearest scout base.
1 22 Gain 2 Contacts. Gain 1 Enemies.
2 22 Continued as Scout (Courier).
2 26 Victim of a crime
3 26 Continued as Scout (Courier).
3 29 Perform an exemplary service for the scouts.
4 30 Continued as Scout (Courier).
4 32 Erik Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erik Cox fail to help. Gain an Enemy.
4 32 Erik Cox's ship is damaged, and Erik Cox have to hitch-hike Erik Cox's way back across the stars to the nearest scout base.
4 32 Gain 1 Contacts. Gain 1 Enemies.
4 34 Forced to muster out.
5 34 Became a Navy (Line/Crew) with the new title Crewman.
5 35 Vessel participates in a diplomatic mission.
6 38 Continued as Navy (Line/Crew).
6 42 Vessel participates in a notable military engagement.
6 42 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
7 42 Continued as Navy (Line/Crew).
7 43 Erik Cox foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 46 Attempted to change assignments.
8 46 Failed to qualify for Flight (Navy).
8 46 Continued as Navy (Line/Crew).
8 49 Refuse to abuse Erik Cox's position for profit.
8 50 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
9 50 Attempted to change assignments.
9 50 Failed to qualify for Engineer/Gunner (Navy).
9 50 Continued as Navy (Line/Crew).
9 53 Commanding officer takes an interest in Erik Cox's career.
9 54 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 54 Retired at age 54.
10 54 Attempted to change assignments.
10 54 Failed to qualify for Flight (Navy).
10 54 Continued as Navy (Line/Crew).
10 57 Special assignment or duty on board ship.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired.
11 62 Moved to a new world.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 63 Gained a contact.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙