Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Ernie Bell do not know what happened to Ernie Bell. There is a gap in Ernie Bell's memory. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Gained a contact. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Voluntarily left Holy Warrior |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
32 |
A mission goes wrong and Ernie Bell is stranded behind enemy lines. Ejected from the service. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Ernie Bell's business or ship thrives. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Corporate Agent (Agent). |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
50 |
Ernie Bell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Victim of a crime. |
11 |
56 |
Victim of a crime. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Accused of a crime. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |