Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Intelligence (Agent). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Ernie Clark's business or ship thrives. |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Embroiled in legal trouble. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Scholar (Physician). |
4 |
34 |
Advanced training in a specialist field. |
5 |
37 |
Continued as Scholar (Physician). |
5 |
41 |
Entangled in a bureaucratic or legal morass that distracts Ernie Clark from Ernie Clark's work. |
6 |
41 |
Continued as Scholar (Physician). |
6 |
43 |
Entangled in a bureaucratic or legal morass that distracts Ernie Clark from Ernie Clark's work. |
7 |
45 |
Continued as Scholar (Physician). |
7 |
47 |
Make a breakthrough in Ernie Clark's field. |
7 |
49 |
Promoted to Scholar (Physician) rank 1. |
8 |
49 |
Continued as Scholar (Physician). |
8 |
52 |
Advanced training in a specialist field. |
9 |
53 |
Attempted to change assignments. |
9 |
53 |
Switched to Scholar (Scientist) with previous rank. |
9 |
57 |
Advanced training in a specialist field. |
10 |
57 |
Attempted to change assignments. |
10 |
57 |
Failed to qualify for Physician (Scholar). |
10 |
57 |
Continued as Scholar (Scientist). |
10 |
60 |
A disaster leaves several injured, and others blame Ernie Clark, forcing Ernie Clark to leave Ernie Clark's career. Gain a Rival. |
10 |
60 |
Severely injured. Owe 1,250 for medical bills. |
11 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Retired. |
11 |
63 |
A new romantic starts. Gain an Ally. |
12 |
68 |
Moved to a new world. |
13 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |