Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
Win a prestigious prize for Ernie Cooper's work. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Gained a contact. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Ernie Cooper from Ernie Cooper's work. |
5 |
38 |
Promoted to Scholar (Scientist) rank 1. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
A disaster leaves several injured, and others blame Ernie Cooper, forcing Ernie Cooper to leave Ernie Cooper's career. Gain a Rival. |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
44 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Army (Army Support) with the new title Private. |
9 |
50 |
Given a special assignment or duty in Ernie Cooper's unit. |
9 |
52 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Army (Army Support). |
10 |
53 |
Ernie Cooper is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Gained a contact. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Ernie Cooper is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Ernie Cooper come into conflict with a splinter group Ernie Cooper's own religion which maintains Ernie Cooper's version is the wrong one. Gain 2 Rivals. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |