Retired Corporal Fate McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 69 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 3 (-1)111943
Chatty
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Explosives 1
Flyer (Airship) 1
Gun Combat 0
Investigate 0
Melee (Unarmed) 1
Recon 0
Science (Physical Sciences/Physics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Believer Holy Warrior Hopeful02
Drifter Barbarian 05
Agent Intelligence 01
Scout Explorer 01
Drifter Scavenger 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Wee-pa-Tewawe E-fepab Enemy 0 5 0 0 Bwap (F/42)
Armand Saxon Enemy 0 4 0 2 Azhanti (M/67)
Armand Saxon is a questionable figure such as a criminal, pirate or disgraced noble.
Johanna Egerton Ally 1 0 0 2 Pirian (F/49)
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Given specialist training in vehicles.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 25 Hard times caused by a lack of interstellar trade costs Fate McMillan's job.
3 25 Became a Believer (Holy Warrior) with the new title Hopeful.
3 27 Fate McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 27 Failed to qualify for Corporate (Citizen).
4 27 Became a Drifter (Barbarian).
4 29 Spend time with an alien race. Gain a contact.
5 31 Continued as Drifter (Barbarian).
5 34 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 34 Failed to qualify for Corporate Agent (Agent).
6 34 Continued as Drifter (Barbarian).
6 37 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
7 37 Failed to qualify for Pirate (Rogue).
7 37 Continued as Drifter (Barbarian).
7 38 Fate McMillan do not know what happened to Fate McMillan. There is a gap in Fate McMillan's memory.
8 38 Failed to qualify for Physician (Scholar).
8 38 Continued as Drifter (Barbarian).
8 42 Betrayed by a friend. One of Fate McMillan's Contacts or Allies betrays Fate McMillan, ending Fate McMillan's career. That Contact or Ally becomes a Rival or Enemy.
9 42 Switched to Agent (Intelligence).
9 44 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 44 Became a Scout (Explorer).
10 46 Scarred. Fully recovered. Owe 5,000 for medical bills.
11 46 Switched to Drifter (Scavenger).
11 47 Find valuable salvage.
12 50 Voluntarily left Scavenger
12 50 Returned to Believer (Holy Warrior).
12 51 Fate McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 51 Aging Crisis. Owe 50,000 for medical bills.
13 51 Retired at age 51.
13 51 Retired.
13 53 A romantic relationship ends badly. Gain a Rival or Enemy.
14 55 Aging Crisis. Owe 50,000 for medical bills.
14 58 Amnesia.
15 59 Aging Crisis. Owe 60,000 for medical bills.
15 62 Betrayal. Convert an Ally into a Rival or Enemy.
16 63 Aging Crisis. Owe 20,000 for medical bills.
16 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 67 Aging Crisis. Owe 40,000 for medical bills.
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