Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Fate McMillan's job. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Fate McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
7 |
37 |
Failed to qualify for Pirate (Rogue). |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
38 |
Fate McMillan do not know what happened to Fate McMillan. There is a gap in Fate McMillan's memory. |
8 |
38 |
Failed to qualify for Physician (Scholar). |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
42 |
Betrayed by a friend. One of Fate McMillan's Contacts or Allies betrays Fate McMillan, ending Fate McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Switched to Agent (Intelligence). |
9 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
44 |
Became a Scout (Explorer). |
10 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
46 |
Switched to Drifter (Scavenger). |
11 |
47 |
Find valuable salvage. |
12 |
50 |
Voluntarily left Scavenger |
12 |
50 |
Returned to Believer (Holy Warrior). |
12 |
51 |
Fate McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
51 |
Retired at age 51. |
13 |
51 |
Retired. |
13 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Amnesia. |
15 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |