Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A series of bad deals and decisions force Ford Powall into bankruptcy. Ford Powall salvages what Ford Powall can. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
27 |
Gain Enemy if Ford Powall don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Ford Powall's Contacts or Allies betrays Ford Powall, ending Ford Powall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Ford Powall is sent to a new community or parish to preach The Word among the poor. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Good fortune |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Ford Powall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Ford Powall refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ford Powall's faith. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Ford Powall refused an offer of inducements to betray Ford Powall's faith. Gain 5 enemies. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
53 |
War breaks out, triggering a mandatory draft. |
10 |
55 |
Dropped out of the merchant academy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Army (Army Support) with the new title Private. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Cavalry (Army). |
12 |
59 |
Continued as Army (Army Support). |
12 |
60 |
Assigned to an urbanised planet torn by war. |
12 |
63 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Voluntarily left Army Support |
13 |
63 |
Retired. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |