Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Caught cheating in some fashion, advancing Foster Aubert's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
A disaster or war strikes. |
1 |
20 |
The planetary government interferes with Foster Aubert's research for political or religious reasons. Foster Aubert continue working secretely. |
1 |
20 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
Agreed to perform research that goes against Foster Aubert's conscience. Gain 2 Enemies. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Entangled in a bureaucratic or legal morass that distracts Foster Aubert from Foster Aubert's work. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 4. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
38 |
Refuse to join a cheat in some fashion. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 5. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A sudden war destroys Foster Aubert's trade routes and contacts, forcing Foster Aubert to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Foster Aubert's Contacts or Allies betrays Foster Aubert, ending Foster Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
51 |
Switched to Drifter (Scavenger). |
11 |
55 |
Find an Alien Artifact. |
11 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Drifter (Scavenger). |
13 |
61 |
Betrayed by a friend. One of Foster Aubert's Contacts or Allies betrays Foster Aubert, ending Foster Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Foster Aubert is caught in the periphery of a scandal. |
14 |
65 |
Demoted to Believer (Holy Warrior) rank -1. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
66 |
Opponents of Foster Aubert's belief system ambush Foster Aubert. |
15 |
66 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |