Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Fred Carroll spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Gain a contact in an alien race. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
26 |
Psychologically damaged by Fred Carroll's time in the scouts. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Failed to qualify for Explorer (Scout). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Gained a contact. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Fred Carroll went above and beyond the call of duty. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Established a network of contacts. Gain 2 contacts. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
55 |
Accepted a deal with criminal or other figure under investigation. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |