Retired Sublieutenant French Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 69 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 8 (0)111A58
Presumptuous, Insane, Not Trustworthy
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Gun Combat (Slug) 1
Gunner (Turret) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 1
Persuade 1
Pilot 0
Recon 1
Stealth 1
Streetwise 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Navy Line/Crew Sublieutenant2 / 01
Merchant Free Trader 23
Drifter Barbarian 01
Entertainer Journalist 01
Drifter Scavenger 02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Ashley Richardson Enemy 1 0 1 2 Tezcat (M/29)
Ashley Richardson gained influence with the character’s assistance.
Amanda Male Contact 1 1 3 3 Iltharan (F/22)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 21 Gain rebels as Enemy
2 21 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Display heroism in battle, saving the whole ship.
2 25 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 25 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 25 Voluntarily left Line/Crew
3 25 Became a Merchant (Free Trader).
3 27 Embroiled in legal trouble.
3 29 Forced to continue current assignment.
3 29 Promoted to Merchant (Free Trader) rank 1.
4 29 Continued as Merchant (Free Trader).
4 31 Make an unexpected connection outside French Simmmons's normal circles. Gain a Contact.
4 33 Promoted to Merchant (Free Trader) rank 2.
5 33 Continued as Merchant (Free Trader).
5 36 Imperial trade restrictions force French Simmmons out of business.
6 36 Became a Drifter (Barbarian).
6 40 Lightly injured, no permanent damage. Fully recovered.
7 40 Became a Entertainer (Journalist).
7 41 One of French Simmmons's pieces of art is stolen, and the investigation brings French Simmmons into the criminal underworld.
8 44 Voluntarily left Journalist
8 44 Switched to Drifter (Scavenger).
8 47 French Simmmons do not know what happened to French Simmmons. There is a gap in French Simmmons's memory.
9 47 Failed to qualify for Merchant Academy.
9 47 Continued as Drifter (Scavenger).
9 50 Suffer from a life-threatening illness.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 51 Accused of a crime.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 55 Moved to a new world.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 59 Good fortune.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 30,000 for medical bills.
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