Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Dropped out of the psionic community. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
25 |
Involved in a gambling ring. |
3 |
27 |
Promoted to Rogue (Thief) rank 2. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
31 |
George Ames commit a legendary crime. |
4 |
31 |
Promoted to Rogue (Thief) rank 3. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
34 |
Good fortune |
5 |
35 |
Promoted to Rogue (Thief) rank 4. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Rogue (Thief) rank 5. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
43 |
A crime lord considers George Ames his protégé. |
7 |
43 |
Promoted to Rogue (Thief) rank 6. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
47 |
Involved in a feud with a rival criminal organization. |
8 |
47 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Corporate Agent (Agent). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Good fortune |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Rewarded for a successful mission. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Advanced training in a specialist field. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
63 |
George Ames's work ends up coming home with George Ames, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |