Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Greg French's scout ship is one of the first on the scene to rescue the survivors of a disaster but Greg French fail to help. Gain an Enemy. |
1 |
19 |
Greg French's ship is damaged, and Greg French have to hitch-hike Greg French's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Greg French's ship is damaged, and Greg French have to hitch-hike Greg French's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Surrounded and outnumbered by the enemy, Greg French hold out until relief arrives. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Army Support). |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
35 |
Thrown into a brutal ground war |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Army (Army Support). |
6 |
40 |
Scarred. |
7 |
40 |
Became a Agent (Corporate Agent). |
7 |
44 |
Moved to a new world. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Established a network of contacts. Gain 2 contacts. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Established a network of contacts. Gain 3 contacts. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
56 |
Rewarded for a successful mission. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
60 |
Advanced training in a specialist field. |
11 |
60 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Agent (Corporate Agent). |
12 |
61 |
Established a network of contacts. Gain 1 contacts. |
12 |
64 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Agent (Corporate Agent). |
13 |
68 |
Go undercover to investigate an enemy. |
13 |
68 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |