Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Gregory Carrington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Gregory Carrington join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Voluntarily left Scavenger |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Gregory Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Gregory Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Entertainer (Journalist). |
8 |
44 |
Gregory Carrington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Gregory Carrington come into conflict with a splinter group Gregory Carrington's own religion which maintains Gregory Carrington's version is the wrong one. Gain 3 Rivals. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |