Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Gus Duncan's actions. Gus Duncan actions lead to an honorabe discharge. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
21 |
Gus Duncan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Failed to qualify for Free Trader (Merchant). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Attacked by enemies that Gus Duncan easily defeat. |
5 |
29 |
Gain Enemy if Gus Duncan don't already have one. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Gus Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Gus Duncan is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Someone more charismatic but less devout than Gus Duncan has become Gus Duncan's superior. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Gus Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Failed to qualify for Corporate (Citizen). |
11 |
52 |
Returned to Drifter (Wanderer). |
11 |
54 |
Attacked by enemies and injured. |
11 |
54 |
Severely injured. Owe 10,000 for medical bills. |
11 |
54 |
Gain Enemy if Gus Duncan don't already have one. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
60 |
Betrayed by a friend. One of Gus Duncan's Contacts or Allies betrays Gus Duncan, ending Gus Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Retired. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |