Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Guss Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Guss Peck far from home. |
3 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
23 |
Guss Peck is sent to a new community or parish to preach The Word among the poor. |
3 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
26 |
Voluntarily left Mainstream Believer |
4 |
26 |
Failed to qualify for Cavalry (Army). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
30 |
A mission goes wrong and Guss Peck is stranded behind enemy lines. Ejected from the service. |
5 |
30 |
Became a Scout (Courier). |
5 |
31 |
Guss Peck's ship is damaged, and Guss Peck have to hitch-hike Guss Peck's way back across the stars to the nearest scout base. |
5 |
31 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
31 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Guss Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Guss Peck is sent to a new community or parish to preach The Word among the poor. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Opponents of Guss Peck's belief system ambush Guss Peck. |
8 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
40 |
Retired. |
9 |
41 |
A new romantic starts. Gain an Ally. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Victim of a crime. |
11 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |