Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Gzuosdzakh Gvosnath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
27 |
Gzuosdzakh Gvosnath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Scout (Explorer). |
5 |
29 |
Psychologically damaged by Gzuosdzakh Gvosnath's time in the scouts. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Gzuosdzakh Gvosnath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
32 |
Returned to Drifter (Scavenger). |
7 |
34 |
Drafted into Line/Crew |
8 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
39 |
Advanced training in a specialist field. |
8 |
40 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
8 |
40 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
9 |
40 |
Continued as Navy (Line/Crew). |
9 |
44 |
Commanding officer takes an interest in Gzuosdzakh Gvosnath's career. |
9 |
44 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Attempted to change assignments. |
10 |
44 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
44 |
Continued as Navy (Line/Crew). |
10 |
48 |
Injured. Fully recovered. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |