Retired Scout Hal Woods  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 69 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 5 (-1)1113A5
Evasive
 
Skills
Astrogation 1
Drive 0
Electronics (Sensors) 1
Explosives 1
Gun Combat 0
Language (Floriani (Florian League)) 1
Mechanic 1
Pilot (Small Craft) 1
Science (Social Sciences/Psychology) 1
Seafarer 0
Steward 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scout Explorer Scout24
Merchant Free Trader 01
Merchant Merchant Marine Crewman04
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Jose Jack Contact 1 0 0 3 Humaniti (M/67)
Relationship becomes more moderate.
Enola Payne Contact 1 1 0 3 Dynchia, Imperium (F/61)
Berdie Jordan Contact 2 1 1 1 Pirian (F/67)
George Foster Contact 0 1 2 0 Humaniti (M/39)
Bob Walters Contact 2 1 0 1 Humaniti (M/19)
Greta Lite Contact 1 1 1 0 Humaniti (F/79)
Greta Lite gained power at the expense of a third party who now blames the character.
Myra Fowler Rival 0 1 5 0 Geonee (F/40)
Relationship becomes more moderate. Enemy becomes a rival.
Effie Connor Enemy 0 2 0 1 Humaniti (F/61)
Mat Sullivan Enemy 0 3 1 2 Humaniti (M/15)
Lucie Lane Contact 2 1 2 1 Zaris (F/29)
Lucie Lane has life-changing event that creates new responsibilities.
Andrew McPherson Contact 1 2 0 1 Humaniti (M/38)
Andrew McPherson was ruined by misfortune caused by the character.
Fred Green Contact 1 1 1 4 Humaniti (M/56)
Diane Nichols Enemy 0 1 2 3 Happrhani (F/16)
Neta Stephens Rival 1 0 3 0 Suerrat (F/27)
Mathias Damyon Ally 1 0 1 1 Humaniti (M/59)
Emmett Carter Enemy 0 3 1 2 Urunishani (M/60)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Hal Woods's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 24 When dealing with an alien race, Hal Woods botch an opportunity to gather extra intelligence about them.
2 24 Scarred. Fully recovered. Owe 5,000 for medical bills.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 28 When dealing with an alien race, Hal Woods botch an opportunity to gather extra intelligence about them.
3 28 Hal Woods's ship is damaged, and Hal Woods have to hitch-hike Hal Woods's way back across the stars to the nearest scout base.
3 28 Gain 5 Contacts. Gain 3 Enemies.
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Continued as Scout (Explorer).
4 31 Perform an exemplary service for the scouts.
5 34 Continued as Scout (Explorer).
5 35 Hal Woods's ship is damaged, and Hal Woods have to hitch-hike Hal Woods's way back across the stars to the nearest scout base.
5 35 Gain 3 Contacts. Gain 1 Enemies.
6 35 Became a Merchant (Free Trader).
6 38 Given advanced training in a specialist field
7 39 Voluntarily left Free Trader
7 39 Failed to qualify for Worker (Citizen).
7 39 Submitted to the draft.
7 39 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 43 Bankrupted by a rival. Gain the other trader as a Rival.
8 43 Continued as Merchant (Merchant Marine).
8 44 Given advanced training in a specialist field
9 47 Continued as Merchant (Merchant Marine).
9 48 Embroiled in legal trouble.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 54 Imperial trade restrictions force Hal Woods out of business.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired.
11 57 Betrayal. Convert an Ally into a Rival or Enemy.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 62 Moved to a new world.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 66 Aging Crisis. Owe 20,000 for medical bills.
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