Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Harper Graham's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Contact with Government. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Became a Citizen (Worker). |
6 |
35 |
Harper Graham is rewarded for Harper Graham's diligence or cunning. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
40 |
Harper Graham learn something Harper Graham should not have – a corporate secret, a political scandal – which Harper Graham can profit from illegally. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
42 |
Harper Graham's business expands, Harper Graham's corporation grows, or the colony thrives. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
47 |
Harper Graham learn something Harper Graham should not have – a corporate secret, a political scandal – which Harper Graham can profit from illegally. |
9 |
47 |
Gain a criminal contact. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
51 |
Spent time maintaining and using heavy vehicles. |
10 |
53 |
Promoted to Citizen (Worker) rank 3. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
57 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Citizen (Worker). |
12 |
58 |
Political upheaval strikes Harper Graham's homeworld, and Harper Graham is caught up in the revolution. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Harper Graham is chosen to represent Harper Graham's faith in a vid show or other highly public forum. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Harper Graham accepted an offer of inducements to betray Harper Graham's faith. Gain 780,000 in cash. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |