Retired Craftsman Harper Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 69 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 11 (1)11168B
Muscular legs
 
Skills
Animals 0
Carouse 2
Deception 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Comms) 2
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Profession (Worker/Hydroponics) 1
Profession (Sports/Team Ball Sports) 1
Recon 1
Science (Social Sciences/Belief) 2
Science (Physical Sciences/Chemistry) 1
Science (Social Sciences/History) 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Scout Courier Scout11
Drifter Wanderer 03
Citizen Worker Craftsman47
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Frank Bailey Contact 1 1 1 6 Solomani, Imperium (M/38)
Frank Bailey is actually an organisation such as a political movement or modest sized business.
Frank Bailey belongs to an unusual cultural or religious group.
Frank Bailey belongs to an uncommon alien species.
Cassie Mitchelle Enemy 1 3 0 6 Halka (F/16)
Cassie Mitchelle is a member of an organisation which holds a generally opposite view of the Traveller.
Cassie Mitchelle gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Accepted a deal with criminal or other figure under investigation.
2 19 Became a Scout (Courier).
2 22 Harper Graham's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2 23 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 23 Failed to qualify for Intelligence (Agent).
3 23 Became a Drifter (Wanderer).
3 27 Contact with Government.
4 27 Continued as Drifter (Wanderer).
4 30 Spend time with an alien race. Gain a contact.
5 31 Continued as Drifter (Wanderer).
5 33 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 33 Became a Citizen (Worker).
6 35 Harper Graham is rewarded for Harper Graham's diligence or cunning.
6 37 Promoted to Citizen (Worker) rank 1.
7 37 Continued as Citizen (Worker).
7 40 Harper Graham learn something Harper Graham should not have – a corporate secret, a political scandal – which Harper Graham can profit from illegally.
7 41 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 41 Continued as Citizen (Worker).
8 42 Harper Graham's business expands, Harper Graham's corporation grows, or the colony thrives.
9 45 Continued as Citizen (Worker).
9 47 Harper Graham learn something Harper Graham should not have – a corporate secret, a political scandal – which Harper Graham can profit from illegally.
9 47 Gain a criminal contact.
10 49 Continued as Citizen (Worker).
10 51 Spent time maintaining and using heavy vehicles.
10 53 Promoted to Citizen (Worker) rank 3.
11 53 Continued as Citizen (Worker).
11 56 Life ruined by a criminal gang. Gain the gang as an Enemy
11 57 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Citizen (Worker).
12 58 Political upheaval strikes Harper Graham's homeworld, and Harper Graham is caught up in the revolution.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 Harper Graham is chosen to represent Harper Graham's faith in a vid show or other highly public forum.
13 65 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Continued as Believer (Mainstream Believer).
14 66 Harper Graham accepted an offer of inducements to betray Harper Graham's faith. Gain 780,000 in cash.
15 69 Aging Crisis. Owe 40,000 for medical bills.
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