Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
A disaster or war strikes. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
21 |
The planetary government interferes with Hermon Mcandrew's research for political or religious reasons. Hermon Mcandrew continue working openly and gain an Enemy. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
An expedition or voyage goes wrong, leaving Hermon Mcandrew stranded in the wilderness. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
A revolution, attack or other unusual event throws Hermon Mcandrew's life into chaos, forcing Hermon Mcandrew to leave the planet. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Established a network of contacts. Gain 3 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Entertainer (Journalist). |
9 |
53 |
Hermon Mcandrew is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |