Retired Project Worker Herschel Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 69 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)111575
Willpower
 
Skills
Animals 0
Athletics 0
Broker 0
Deception 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Medic 1
Melee 0
Persuade 1
Profession (Sports/Motorsports) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Believer Missionary/Humanitarian Project Worker13
Drifter Wanderer 13
Drifter Barbarian 02
Merchant Merchant Marine Crewman04
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Buena Anderson Enemy 0 1 4 1 Suerrat (F/19)
Buena Anderson gained power at the expense of a third party who now blames the character.
Maud Douglas Rival 0 2 1 2 Suerrat (F/40)
Gene Rodriguez Enemy 0 2 0 0 Thaggeshi (F/75)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 20 Gain rebels as Enemy
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Herschel Kirkham is sent to a new community or parish to preach The Word among the poor.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Continued as Believer (Missionary/Humanitarian).
3 28 Herschel Kirkham faith is shaken.
4 28 Continued as Believer (Missionary/Humanitarian).
4 29 Someone more charismatic but less devout than Herschel Kirkham has become Herschel Kirkham's superior.
4 32 Forced to muster out.
5 32 Became a Drifter (Wanderer).
5 34 Contact with Government.
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Voluntarily left Wanderer
6 36 Failed to qualify for Scientist (Scholar).
6 36 Continued as Drifter (Wanderer).
6 39 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
7 39 Failed to qualify for Broker (Merchant).
7 39 Switched to Drifter (Barbarian).
8 43 Continued as Drifter (Barbarian).
8 45 Nearly killed. Owe 20,000 for medical bills.
9 45 Failed to qualify for Free Trader (Merchant).
9 45 Returned to Drifter (Wanderer).
9 48 Suffer from a life-threatening illness.
10 48 Became a Merchant (Merchant Marine) with the new title Crewman.
11 52 Continued as Merchant (Merchant Marine).
11 54 Embroiled in legal trouble.
12 56 Continued as Merchant (Merchant Marine).
12 58 Given advanced training in a specialist field
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Merchant (Merchant Marine).
13 64 Bankrupted by a rival. Gain the other trader as a Rival.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Retired.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 30,000 for medical bills.
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