Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Huey Dwyer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Spend several years jumping from world to world in Huey Dwyer's scout ship. |
3 |
23 |
Continued as Scout (Courier). |
3 |
26 |
Serve as the courier for an important message from the Imperium. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
Huey Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Agent (Intelligence). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
33 |
Continued as Agent (Intelligence). |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
34 |
Involved in a feud with a rival criminal organization. |
6 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
38 |
Go undercover to investigate an enemy. |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
41 |
Promoted to Agent (Intelligence) rank 3. |
8 |
41 |
Continued as Agent (Intelligence). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Opponents of Huey Dwyer's belief system ambush Huey Dwyer. |
10 |
49 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |