Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Severely injured. |
5 |
27 |
Failed to qualify for Worker (Citizen). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
30 |
Hughie Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Returned to Citizen (Colonist). |
6 |
34 |
A revolution, attack or other unusual event throws Hughie Carr's life into chaos, forcing Hughie Carr to leave the planet. |
7 |
34 |
Failed to qualify for Broker (Merchant). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
37 |
Gained a contact. |
7 |
38 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
7 |
38 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
8 |
38 |
Continued as Marine (Marine Support). |
8 |
40 |
A mission goes disastrously wrong due to Hughie Carr's commander’s error or incompetence, but Hughie Carr survive. |
8 |
40 |
Report commander and gain an Enemy. |
8 |
42 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
9 |
42 |
Continued as Marine (Marine Support). |
9 |
43 |
Hughie Carr is ordered to take part in a black ops mission that goes against Hughie Carr's conscience. Gain the lone survivor as an Enemy. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Find an Alien Artifact. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |