Retired Field Agent Irvin Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 2 (-2)111762
Never gives up
 
Skills
Admin 1
Athletics 0
Broker 2
Carouse 1
Deception 3
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Energy) 1
Gunner 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot 0
Profession (Spacer/Crewmember) 1
Recon 1
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Agent Corporate Agent Field Agent34
Citizen Corporate 01
Drifter Wanderer 23
Merchant Broker 13
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Polly Brewer Enemy 0 0 2 3 Luriani (F/20)
Napoleon Buckman Rival 1 2 1 1 Luriani (M/44)
Napoleon Buckman is actually an organisation such as a political movement or modest sized business.
Elva Remmington Rival 1 2 1 1 Humaniti (F/19)
Elva Remmington’s relationships have begun to affect the character.
Opal Carbey Rival 0 0 4 0 Zhodani, Imperium (F/52)
Florida Perez Rival 1 2 4 1 Sydite (F/17)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Irvin Anderson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Severely injured. Fully recovered.
3 24 Became a Agent (Corporate Agent).
3 27 Given specialist training in vehicles.
3 28 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 28 Continued as Agent (Corporate Agent).
4 32 Irvin Anderson's work ends up coming home with Irvin Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 32 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
5 32 Continued as Agent (Corporate Agent).
5 36 Rewarded for a successful mission.
5 36 Promoted to Agent (Corporate Agent) rank 3.
6 36 Continued as Agent (Corporate Agent).
6 37 Rewarded for a successful mission.
6 40 Forced to muster out.
7 40 Became a Citizen (Corporate).
7 42 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 42 Became a Drifter (Wanderer).
8 43 Moved to a new world.
8 46 Promoted to Drifter (Wanderer) rank 1.
9 46 Continued as Drifter (Wanderer).
9 48 Amnesia.
9 50 Promoted to Drifter (Wanderer) rank 2.
10 50 Continued as Drifter (Wanderer).
10 51 Betrayed by a friend. One of Irvin Anderson's Contacts or Allies betrays Irvin Anderson, ending Irvin Anderson's career. That Contact or Ally becomes a Rival or Enemy.
11 51 Became a Merchant (Broker).
11 55 Promoted to Merchant (Broker) rank 1.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Merchant (Broker).
12 59 Risk Irvin Anderson's fortune on a possibility lucrative deal and win.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Continued as Merchant (Broker).
13 61 Severely injured. Owe 7,500 for medical bills.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 64 Irvin Anderson come into conflict with a splinter group Irvin Anderson's own religion which maintains Irvin Anderson's version is the wrong one. Gain 3 Rivals.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 64 Retired.
15 66 A romantic relationship ends badly. Gain a Rival or Enemy.
16 68 Aging Crisis. Owe 60,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙