Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Irvin Anderson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Severely injured. Fully recovered. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Irvin Anderson's work ends up coming home with Irvin Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Rewarded for a successful mission. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
43 |
Moved to a new world. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Amnesia. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Irvin Anderson's Contacts or Allies betrays Irvin Anderson, ending Irvin Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Became a Merchant (Broker). |
11 |
55 |
Promoted to Merchant (Broker) rank 1. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
59 |
Risk Irvin Anderson's fortune on a possibility lucrative deal and win. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
61 |
Severely injured. Owe 7,500 for medical bills. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Irvin Anderson come into conflict with a splinter group Irvin Anderson's own religion which maintains Irvin Anderson's version is the wrong one. Gain 3 Rivals. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Retired. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |