Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Jeff Burke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeff Burke fail to help. Gain an Enemy. |
1 |
20 |
Jeff Burke's ship is damaged, and Jeff Burke have to hitch-hike Jeff Burke's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong; Jeff Burke and several others are captured and mistreated by the enemy. Gain Jeff Burke's jailer as an Enemy. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Drafted into Line/Crew |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Refuse to abuse Jeff Burke's position for profit. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
32 |
Jeff Burke foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
39 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
43 |
Vessel participates in a notable military engagement. |
7 |
43 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
8 |
43 |
Voluntarily left Line/Crew |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Jeff Burke come into conflict with a splinter group Jeff Burke's own religion which maintains Jeff Burke's version is the wrong one. Gain 3 Rivals. |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Jeff Burke's Contacts or Allies betrays Jeff Burke, ending Jeff Burke's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
52 |
Jeff Burke accepted an offer of inducements to betray Jeff Burke's faith. Gain 600,000 in cash. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |