Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Naval Academy) |
1 |
14 |
Widely recognized. |
1 |
14 |
Dropped out of military academy. |
2 |
14 |
Became a Agent (Corporate Agent). |
2 |
18 |
Go undercover to investigate an enemy. |
2 |
18 |
A police detective or rival criminal forces Jimmie Janson to flee and vows to hunt Jimmie Janson down. Gain an Enemy. |
3 |
18 |
Continued as Agent (Corporate Agent). |
3 |
20 |
Jimmie Janson's work ends up coming home with Jimmie Janson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
22 |
Continued as Agent (Corporate Agent). |
4 |
26 |
Rewarded for a successful mission. |
4 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
26 |
Voluntarily left Corporate Agent |
5 |
26 |
Failed to qualify for Thief (Rogue). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Dolphin Military (Guardian). |
5 |
30 |
Receive special training in underwater mine disposal. |
5 |
30 |
Commissioned in Dolphin Military (Guardian) with the new title Lieutenant. |
5 |
30 |
Forced to continue current assignment |
5 |
30 |
Promoted to Dolphin Military (Guardian) officer rank 2 with the new title Captain. |
6 |
30 |
Continued as Dolphin Military (Guardian). |
6 |
34 |
Participate in a major sea battle |
6 |
34 |
Promoted to Dolphin Military (Guardian) officer rank 3 with the new title Major. |
7 |
34 |
Voluntarily left Guardian |
7 |
34 |
Failed to qualify for Artist (Entertainer). |
7 |
34 |
Became a Dolphin Civilian (Nomad). |
7 |
37 |
Jimmie Janson volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
7 |
38 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
8 |
38 |
Continued as Dolphin Civilian (Nomad). |
8 |
41 |
Jimmie Janson have a chance to travel offworld on business and spend a long time in space. |
8 |
42 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
9 |
42 |
Continued as Dolphin Civilian (Nomad). |
9 |
43 |
Jimmie Janson rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
10 |
46 |
Continued as Dolphin Civilian (Nomad). |
10 |
49 |
A purist political party comes to power on Jimmie Janson's world making trouble for uplifted Dolphins and costing Jimmie Janson Jimmie Janson's job. Gain a purist political militant as an Enemy |
11 |
49 |
Failed to qualify for Surveyor (Scout). |
11 |
49 |
Continued as Dolphin Civilian (Nomad). |
11 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
53 |
Jimmie Janson refused an offer of inducements to betray Jimmie Janson's faith. Gain 6 enemies. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Jimmie Janson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
61 |
Gained a contact. |
14 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Continued as Believer (Missionary/Humanitarian). |
15 |
65 |
Jimmie Janson refused an offer of inducements to betray Jimmie Janson's faith. Gain 1 enemies. |
15 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |