Retired First Claw Kurt Brownhill  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 69 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0)111356
Brash
 
Skills
Athletics 0
Electronics (Comms) 2
Electronics (Computers) 1
Engineer 0
Explosives 1
Gun Combat (Slug) 1
Gunner (Capital) 2
Leadership 1
Mechanic 0
Melee 0
Pilot (Spacecraft) 1
Recon 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Soulhunter Commando First Claw33
Scout Explorer Scout12
Drifter Wanderer 12
Citizen Worker 03
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Harriette Finnerty Enemy 0 2 0 1 Tezcat (F/15)
Serenity Sweet Enemy 0 5 1 1 Tezcat (F/37)
Serenity Sweet belongs to an unusual cultural or religious group.
Leon Flores Ally 0 0 1 1 Tezcat (M/15)
Angel Graves Enemy 1 3 0 2 Zaris (M/50)
Relationship redefined. Ally becomes an enemy.
Forgiveness.
Angel Graves has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Soulhunter (Commando) with the new title Least Claw.
1 20 Foiled an attempted crime onboard Kurt Brownhill's ship or in Kurt Brownhill's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy
1 22 Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw.
2 22 Continued as Soulhunter (Commando).
2 23 Given advanced training in a specialist field.
2 26 Promoted to Soulhunter (Commando) rank 2 with the new title Second Claw.
3 26 Continued as Soulhunter (Commando).
3 30 Foiled an attempted crime onboard Kurt Brownhill's ship or in Kurt Brownhill's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy
3 30 Promoted to Soulhunter (Commando) rank 3 with the new title First Claw.
4 30 Voluntarily left Commando
4 30 Became a Scout (Explorer).
4 33 Kurt Brownhill spend a great deal of time on the fringes of Charted Space.
4 33 Psychologically damaged by Kurt Brownhill's time in the scouts.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 37 Psychologically damaged by Kurt Brownhill's time in the scouts.
6 37 Failed to qualify for Merchant Marine (Merchant).
6 37 Became a Drifter (Wanderer).
6 41 Attacked by enemies and injured.
6 41 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6 41 Gain Enemy if Kurt Brownhill don't already have one.
7 41 Continued as Drifter (Wanderer).
7 44 Offered job by a patron. Now owe him a favor.
7 45 Promoted to Drifter (Wanderer) rank 1.
8 45 Became a Citizen (Worker).
8 49 Political upheaval strikes Kurt Brownhill's homeworld, and Kurt Brownhill is caught up in the revolution.
9 49 Continued as Citizen (Worker).
9 50 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 53 Aging Crisis. Owe 30,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Citizen (Worker).
10 56 Kurt Brownhill gain experience in a technical field as a computer operator or surveyor.
10 57 Forced to muster out.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Retired.
11 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 63 Good fortune.
13 65 Aging Crisis. Owe 10,000 for medical bills.
13 68 A new romantic starts. Gain an Ally.
14 69 Aging Crisis. Owe 50,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙