Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Law Enforcement (Agent). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Offered job by a patron. Now owe him a favor. |
2 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
32 |
Laaiim Zigaaarkhu foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
34 |
Attempt at commissioned failed. |
3 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Failed to qualify for Line/Crew (Navy). |
4 |
34 |
Continued as Navy (Engineer/Gunner). |
4 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
37 |
Returned to Drifter (Barbarian). |
5 |
40 |
Laaiim Zigaaarkhu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
40 |
Switched to Drifter (Scavenger). |
6 |
44 |
Find valuable salvage. |
6 |
44 |
Forced to continue current assignment. |
6 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
44 |
Continued as Drifter (Scavenger). |
7 |
48 |
Attacked by enemies that Laaiim Zigaaarkhu easily defeat. |
7 |
48 |
Gain Enemy if Laaiim Zigaaarkhu don't already have one. |
8 |
48 |
Continued as Drifter (Scavenger). |
8 |
49 |
Find valuable salvage. |
8 |
52 |
Forced to muster out. |
9 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
52 |
Returned to Drifter (Barbarian). |
9 |
55 |
Encounter a Psionic institute. |
9 |
55 |
Tested for psionic powers |
9 |
56 |
Forced to muster out. |
10 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Continued as Merchant (Merchant Marine). |
11 |
63 |
Make an unexpected connection outside Laaiim Zigaaarkhu's normal circles. Gain a Contact. |
12 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Continued as Merchant (Merchant Marine). |
12 |
68 |
Make an unexpected connection outside Laaiim Zigaaarkhu's normal circles. Gain a Contact. |
12 |
68 |
Forced to muster out. |
13 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |