Leland Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 10 (1)11178A
Rejected, Power-hungry, Intimidating
 
Skills
Admin 0
Advocate 0
Animals 0
Astrogation 0
Athletics (Endurance) 1
Broker 2
Deception 1
Drive 0
Engineer (Life Support) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Navigation 1
Persuade 0
Pilot 0
Science (Space Sciences/Astronomy) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Scout Explorer 01
Drifter Barbarian 02
Scout Surveyor 01
Merchant Broker 21
Drifter Wanderer 12
Retired 03
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Prudence Broderib Enemy 0 4 1 1 Zaris (F/39)
Sula Thompkins Contact 1 1 2 4 Humaniti (F/29)
Oekrrong Rinluakh Enemy 0 4 3 3 Vargr, Imperium (M/27)
Emilia Bain Contact 3 0 4 2 Ronnin (F/12)
Relationship becomes more moderate. Ally becomes a contact.
Diane Quaman Ally 3 0 1 0 Ne Kraeda ren Kelva (F/12)
Dorcas Gregory Contact 3 2 1 2 Tezcat (F/16)
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 21 Leland Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leland Fitzsimons fail to help. Gain an Enemy.
1 21 Leland Fitzsimons's ship is damaged, and Leland Fitzsimons have to hitch-hike Leland Fitzsimons's way back across the stars to the nearest scout base.
1 21 Gain 1 Contacts. Gain 1 Enemies.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Explorer (Scout).
2 22 Continued as Scout (Courier).
2 23 Spend several years jumping from world to world in Leland Fitzsimons's scout ship.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Explorer) with previous rank.
3 29 Leland Fitzsimons have no idea what happened to Leland Fitzsimons – they found Leland Fitzsimons's ship drifting on the fringes of friendly space.
4 29 Failed to qualify for Corporate Agent (Agent).
4 29 Became a Drifter (Barbarian).
4 33 Attacked by enemies that Leland Fitzsimons easily defeat.
4 33 Gain Enemy if Leland Fitzsimons don't already have one.
5 33 Continued as Drifter (Barbarian).
5 34 Offered job by a patron. Now owe him a favor.
6 37 Switched to Scout (Surveyor) with previous rank.
6 38 Leland Fitzsimons have no idea what happened to Leland Fitzsimons – they found Leland Fitzsimons's ship drifting on the fringes of friendly space.
7 38 Entered Merchant Academy with the Business curriculum.
7 39 Moved to a new world.
7 42 Graduated.
8 42 Became a Merchant (Broker).
8 42 Promoted to Merchant (Broker) rank 1.
8 45 Leland Fitzsimons's business or ship thrives.
8 46 Promoted to Merchant (Broker) rank 2.
9 46 Voluntarily left Broker
9 46 Switched to Drifter (Wanderer).
9 49 Betrayed by a friend. One of Leland Fitzsimons's Contacts or Allies betrays Leland Fitzsimons, ending Leland Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy.
9 50 Promoted to Drifter (Wanderer) rank 1.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Drifter (Wanderer).
10 54 Leland Fitzsimons do not know what happened to Leland Fitzsimons. There is a gap in Leland Fitzsimons's memory.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired.
11 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 63 Gained a contact.
14 66 Aging Crisis. Owe 30,000 for medical bills.
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