Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Leland Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leland Fitzsimons fail to help. Gain an Enemy. |
1 |
21 |
Leland Fitzsimons's ship is damaged, and Leland Fitzsimons have to hitch-hike Leland Fitzsimons's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Leland Fitzsimons's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Leland Fitzsimons have no idea what happened to Leland Fitzsimons – they found Leland Fitzsimons's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Attacked by enemies that Leland Fitzsimons easily defeat. |
4 |
33 |
Gain Enemy if Leland Fitzsimons don't already have one. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
Leland Fitzsimons have no idea what happened to Leland Fitzsimons – they found Leland Fitzsimons's ship drifting on the fringes of friendly space. |
7 |
38 |
Entered Merchant Academy with the Business curriculum. |
7 |
39 |
Moved to a new world. |
7 |
42 |
Graduated. |
8 |
42 |
Became a Merchant (Broker). |
8 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Leland Fitzsimons's business or ship thrives. |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Voluntarily left Broker |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Leland Fitzsimons's Contacts or Allies betrays Leland Fitzsimons, ending Leland Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Leland Fitzsimons do not know what happened to Leland Fitzsimons. There is a gap in Leland Fitzsimons's memory. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |