Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
29 |
A mission goes disastrously wrong due to Leroy Hunt's commander’s error or incompetence, but Leroy Hunt survive. |
3 |
29 |
Cover for the commander and gain an Ally. |
3 |
30 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
A mission goes wrong and Leroy Hunt is stranded behind enemy lines. Ejected from the service. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Merchant (Broker). |
6 |
33 |
Moved to a new world. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Voluntarily left Broker |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Gained a contact. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
41 |
Hard times caused by a lack of interstellar trade costs Leroy Hunt's job. |
9 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Leroy Hunt secretly provide religious rites for a dying leader or noble, although they do not share Leroy Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Leroy Hunt's choice. |
9 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
45 |
Continued as Believer (Holy Warrior). |
10 |
47 |
Leroy Hunt come into conflict with a splinter group Leroy Hunt's own religion which maintains Leroy Hunt's version is the wrong one. Gain 3 Rivals. |
11 |
47 |
Returned to Drifter (Wanderer). |
11 |
50 |
Betrayed by a friend. One of Leroy Hunt's Contacts or Allies betrays Leroy Hunt, ending Leroy Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
53 |
Leroy Hunt is chosen to represent Leroy Hunt's faith in a vid show or other highly public forum. |
13 |
54 |
Continued as Believer (Mainstream Believer). |
13 |
57 |
Leroy Hunt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Retired at age 58. |
14 |
58 |
Continued as Believer (Mainstream Believer). |
14 |
60 |
Leroy Hunt secretly provide religious rites for a dying leader or noble, although they do not share Leroy Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Leroy Hunt's choice. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
62 |
Continued as Believer (Mainstream Believer). |
15 |
64 |
Gained a contact. |
15 |
66 |
Forced to muster out. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |