Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Leroy Miles's work ends up coming home with Leroy Miles, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
A notable academic consults with Leroy Miles about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Leroy Miles retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Leroy Miles refuse to secretly provide religious rites for a dying leader or noble, because they do not share Leroy Miles's faith. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Leroy Miles refused an offer of inducements to betray Leroy Miles's faith. Gain 3 enemies. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Leroy Miles is chosen to represent Leroy Miles's faith in a vid show or other highly public forum. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Scout (Courier). |
8 |
47 |
Leroy Miles's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leroy Miles fail to help. Gain an Enemy. |
8 |
47 |
Leroy Miles have no idea what happened to Leroy Miles – they found Leroy Miles's ship drifting on the fringes of friendly space. |
9 |
48 |
Continued as Scout (Courier). |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Continued as Scout (Courier). |
10 |
56 |
Perform an exemplary service for the scouts. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Continued as Scout (Courier). |
11 |
58 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |