Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Luther Nelson's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
When dealing with an alien race, Luther Nelson botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Luther Nelson's ship is damaged, and Luther Nelson have to hitch-hike Luther Nelson's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Luther Nelson spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Luther Nelson's ship is damaged, and Luther Nelson have to hitch-hike Luther Nelson's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Luther Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Luther Nelson fail to help. Gain an Enemy. |
6 |
40 |
Psychologically damaged by Luther Nelson's time in the scouts. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Became a Agent (Corporate Agent). |
8 |
48 |
Befriended by a senior agent. |
8 |
49 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
Luther Nelson learn something Luther Nelson should not have – a corporate secret, a political scandal – which Luther Nelson can profit from illegally. |
9 |
53 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Voluntarily left Corporate Agent |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Luther Nelson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Continued as Believer (Missionary/Humanitarian). |
11 |
61 |
Luther Nelson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Continued as Believer (Missionary/Humanitarian). |
12 |
65 |
Luther Nelson refused an offer of inducements to betray Luther Nelson's faith. Gain 2 enemies. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Luther Nelson secretly provide religious rites for a dying leader or noble, although they do not share Luther Nelson's faith. Gain an Ally in the family and a Rival who disagrees with Luther Nelson's choice. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |