Retired Initiate Mac Quaman  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 69 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 1 (-2)111B51
Petite frame, Melodramatic, Skeptical
 
Skills
Astrogation 1
Carouse 0
Deception 1
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gambler 2
Gun Combat 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Physics) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Merchant Merchant Marine Senior Crewman15
Drifter Wanderer 14
Believer Mainstream Believer Initiate13
 
Name Type Affinity Enmity Power Influence Species
Philip Forbes Ally 3 1 1 0 Ziadd (M/86)
An incident occured.
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Scavenger).
1 22 Scarred. Owe 2,500 for medical bills.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Continued as Drifter (Scavenger).
2 25 Attacked by enemies that Mac Quaman easily defeat.
2 25 Gain Enemy if Mac Quaman don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Voluntarily left Scavenger
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 A new romantic starts. Gain an Ally.
4 30 Continued as Merchant (Merchant Marine).
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 36 Smuggle illegal items onto a planet.
6 38 Continued as Merchant (Merchant Marine).
6 41 Risk Mac Quaman's fortune on a possibility lucrative deal and win.
7 42 Continued as Merchant (Merchant Marine).
7 43 Imperial trade restrictions force Mac Quaman out of business.
8 43 Failed to qualify for Merchant Academy.
8 43 Switched to Drifter (Wanderer).
8 47 Promoted to Drifter (Wanderer) rank 1.
9 47 Continued as Drifter (Wanderer).
9 50 Attempted a risky adventure and was wildly successful.
10 51 Continued as Drifter (Wanderer).
10 54 Suffer from a life-threatening illness.
11 54 Failed to qualify for Surveyor (Scout).
11 54 Continued as Drifter (Wanderer).
11 56 Mac Quaman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 57 Mac Quaman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Mainstream Believer).
13 61 Mac Quaman faith enjoys an explosion of popularity largely thanks to Mac Quaman's efforts.
13 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Continued as Believer (Mainstream Believer).
14 68 Spend time with an alien race. Gain a contact.
15 68 Aging Crisis. Owe 50,000 for medical bills.
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