Retired 3rd Officer Maxie Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 69 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 7 (0)111947
Low drive, Inconsiderate, Risk-Taking
 
Skills
Admin 1
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer 0
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Persuade 2
Pilot (Capital Ships) 1
Profession (Sports/Atmosphere Surfing) 1
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Navy Engineer/Gunner Crewman01
Drifter Barbarian 01
Drifter Wanderer 11
Merchant Merchant Marine 3rd Officer33
Believer Mainstream Believer Initiate13
Retired 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Harris Cain Rival 2 2 4 4 Humaniti (M/22)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Maxie Clark's work ends up coming home with Maxie Clark, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 During a battle, defeat or victory depends on Maxie Clark's actions. The ship suffers severe damage and Maxie Clark is blamed for the disaster. Maxie Clark is court - martialled and discharged.
4 27 Became a Drifter (Barbarian).
4 30 Betrayed by a friend. One of Maxie Clark's Contacts or Allies betrays Maxie Clark, ending Maxie Clark's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Failed to qualify for Journalist (Entertainer).
5 30 Switched to Drifter (Wanderer).
5 33 Attacked by enemies and injured.
5 33 Injured. Fully recovered. Owe 5,000 for medical bills.
5 33 Gain Enemy if Maxie Clark don't already have one.
5 34 Promoted to Drifter (Wanderer) rank 1.
6 34 Voluntarily left Wanderer
6 34 Entered Merchant Academy with the Shipboard curriculum.
6 38 Join a social movement.
6 38 Graduated.
7 38 Became a Merchant (Merchant Marine).
7 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Maxie Clark's business or ship thrives.
7 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 42 Continued as Merchant (Merchant Marine).
8 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 46 Continued as Merchant (Merchant Marine).
9 48 Bankrupted by a rival. Gain the other trader as a Rival.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 52 Maxie Clark is chosen to represent Maxie Clark's faith in a vid show or other highly public forum.
10 52 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Continued as Believer (Mainstream Believer).
11 53 Victim of a crime
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 57 Gained a contact.
12 60 Forced to muster out.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired.
13 61 Good fortune.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 50,000 for medical bills.
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