Retired Initiate Mckinley Clarke  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 69 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 6 (0)6 (0)1113B6
Slender fingers, Adulterer
 
Skills
Art (Creative/Visual Media) 1
Athletics (Endurance) 1
Clairvoyance 0
Electronics 0
Gun Combat (Energy) 1
Gunner 0
Mechanic 1
Pilot 0
Profession (Hostile Environment) 0
Recon 1
Science (Life Sciences/Psionicology) 0
Steward 0
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman02
Drifter Wanderer 14
Psion Adept Initiate11
Merchant Broker 01
Drifter Scavenger 02
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Donnie Arnold Contact 1 0 6 0 Trexen (M/26)
Luther Stoker Contact 3 0 1 1 Swanfeh (M/39)
Relationship becomes more moderate. Ally becomes a contact.
Dorsey Carroll Enemy 0 1 6 1 Swanfeh (M/17)
Clarissa Crawford Ally 2 0 1 1 Swanfeh (F/25)
Clarissa Crawford gained influence with the character’s assistance.
Marlene Green Ally 4 0 1 0 Happrhani (F/28)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Vessel participates in a diplomatic mission.
1 19 Gain a contact.
2 22 Continued as Navy (Line/Crew).
2 23 During a battle, defeat or victory depends on Mckinley Clarke's actions. The ship suffers severe damage and Mckinley Clarke is blamed for the disaster. Mckinley Clarke is court - martialled and discharged.
3 23 Became a Drifter (Wanderer).
3 26 Encounter a Psionic institute.
3 26 Tested for psionic powers
4 27 Became a Psion (Adept).
4 27 Learned Telepathy
4 29 Psionic strength increases.
4 31 Promoted to Psion (Adept) rank 1 with the new title Initiate.
5 31 Voluntarily left Adept
5 31 Returned to Drifter (Wanderer).
5 32 Find Ancient Technology.
6 35 Continued as Drifter (Wanderer).
6 37 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 39 Promoted to Drifter (Wanderer) rank 1.
7 39 Continued as Drifter (Wanderer).
7 42 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 42 Became a Merchant (Broker).
8 43 Embroiled in legal trouble.
9 46 Voluntarily left Broker
9 46 Failed to qualify for Colonist (Citizen).
9 46 Switched to Drifter (Scavenger).
9 50 Find valuable salvage.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Drifter (Scavenger).
10 53 Mckinley Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Became a Believer (Holy Warrior) with the new title Hopeful.
11 56 Mckinley Clarke aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired.
12 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 50,000 for medical bills.
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