Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Merl Teague's time in the scouts. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Merl Teague's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
32 |
Involved in the planning of an impressive heist. |
5 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
39 |
Forced to muster out. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A series of bad deals and decisions force Merl Teague into bankruptcy. Merl Teague salvages what Merl Teague can. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |