Retired Experienced Trader Merlin Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 69 M 3 (-1) 3 (-1) 1 (-2) 6 (0) 8 (0) 10 (1)33168A
Repugnant, Self-made, Intellectual
 
Skills
Advocate 2
Athletics 0
Broker 1
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 2
Gunner (Ortillery) 1
Jack-of-All-Trades 2
Leadership 2
Medic 1
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 2
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader57
Entertainer Performer 11
Drifter Barbarian 11
Scout Courier 01
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Buster Long Enemy 0 3 1 6 Kargol (M/23)
Catharine Clarke Contact 2 1 3 1 Kargol (F/35)
Laverne Walker Contact 0 0 0 1 Kargol (F/21)
Clora Gardiner Contact 3 0 0 2 Pirian (F/36)
Relationship altered.
Clora Gardiner is a questionable figure such as a criminal, pirate or disgraced noble.
Retta Baldry Ally 2 0 1 1 Ziadd (F/60)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Gained a contact.
2 22 Continued as Merchant (Free Trader).
2 23 Merlin Pettitt's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 27 Make an unexpected connection outside Merlin Pettitt's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Free Trader) rank 2.
4 30 Continued as Merchant (Free Trader).
4 32 Make an unexpected connection outside Merlin Pettitt's normal circles. Gain a Contact.
4 34 Forced to continue current assignment.
4 34 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
5 34 Continued as Merchant (Free Trader).
5 37 Good fortune
5 38 Promoted to Merchant (Free Trader) rank 4.
6 38 Continued as Merchant (Free Trader).
6 42 Make an unexpected connection outside Merlin Pettitt's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Free Trader) rank 5.
7 42 Continued as Merchant (Free Trader).
7 45 A series of bad deals and decisions force Merlin Pettitt into bankruptcy. Merlin Pettitt salvages what Merlin Pettitt can.
8 45 Became a Entertainer (Performer).
8 46 A new romantic starts. Gain an Ally.
8 49 Promoted to Entertainer (Performer) rank 1.
9 49 Voluntarily left Performer
9 49 Failed to qualify for Colonist (Citizen).
9 49 Became a Drifter (Barbarian).
9 50 Drafted into Courier
9 53 Promoted to Drifter (Barbarian) rank 1.
10 53 Became a Scout (Courier).
10 54 Spend several years jumping from world to world in Merlin Pettitt's scout ship.
11 57 Voluntarily left Courier
11 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 61 Merlin Pettitt faith is shaken.
12 61 Continued as Believer (Missionary/Humanitarian).
12 63 Merlin Pettitt is sent to a new community or parish to preach The Word among the poor.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 65 Aging Crisis. Owe 10,000 for medical bills.
13 65 Retired at age 65.
13 65 Continued as Believer (Missionary/Humanitarian).
13 68 Merlin Pettitt is sent to a new community or parish to preach The Word among the poor.
13 69 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 69 Aging Crisis. Owe 40,000 for medical bills.
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