Retired Explorer Merritt Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 69 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 6 (0)111B56
Self-Conscious, Agreeable, Gruff
 
Skills
Animals (Handling) 1
Astrogation 0
Carouse 0
Deception 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 1
Persuade 1
Pilot 0
Profession (Hostile Environment/High-G) 1
Profession (Worker/Religion) 2
Recon 1
Steward 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Army Army Support Private01
Citizen Colonist Explorer56
Drifter Barbarian 01
Believer Mainstream Believer Lay Person03
 
Name Type Affinity Enmity Power Influence Species
Bryant Elliott Enemy 0 2 0 1 Luriani (M/14)
Hattie Broderib Ally 2 0 2 2 Zhodani, Imperium (F/57)
Hattie Broderib's influence is diminished.
Aubree McGrath Ally 4 0 1 3 Cafadan (F/30)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Attacked by enemies that Merritt Buckman easily defeat.
1 21 Gain Enemy if Merritt Buckman don't already have one.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Merritt Buckman do not know what happened to Merritt Buckman. There is a gap in Merritt Buckman's memory.
3 25 Became a Army (Army Support) with the new title Private.
3 29 Unit is slaughtered in a disastrous battle, for which Merritt Buckman blame Merritt Buckman's commander. Gain commander as Enemy.
4 29 Became a Citizen (Colonist).
4 32 Merritt Buckman gain experience in a technical field as a computer operator or surveyor.
4 33 Promoted to Citizen (Colonist) rank 1.
5 33 Continued as Citizen (Colonist).
5 37 Political upheaval strikes Merritt Buckman's homeworld, and Merritt Buckman is caught up in the revolution.
6 37 Continued as Citizen (Colonist).
6 41 Merritt Buckman learn something Merritt Buckman should not have – a corporate secret, a political scandal – which Merritt Buckman can profit from illegally.
6 41 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 41 Continued as Citizen (Colonist).
7 43 Birth or Death involving a family member or close friend.
7 45 Promoted to Citizen (Colonist) rank 3.
8 45 Continued as Citizen (Colonist).
8 46 A new romantic starts. Gain an Ally.
8 49 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
9 49 Continued as Citizen (Colonist).
9 51 Merritt Buckman is rewarded for Merritt Buckman's diligence or cunning.
9 53 Promoted to Citizen (Colonist) rank 5.
10 53 Voluntarily left Colonist
10 53 Failed to qualify for Explorer (Scout).
10 53 Switched to Drifter (Barbarian).
10 56 Injured. Fully recovered. Owe 5,000 for medical bills.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Retired at age 56.
11 56 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 59 Merritt Buckman is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Continued as Believer (Mainstream Believer).
12 64 A notable academic consults with Merritt Buckman about a publication or documentary he is working on. Gain a Contact in academia.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Continued as Believer (Mainstream Believer).
13 68 Merritt Buckman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 68 Aging Crisis. Owe 50,000 for medical bills.
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