Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Merritt Olson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Abuse Merritt Olson's position for profit. |
4 |
34 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Display heroism in battle, saving the whole ship. |
5 |
38 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
38 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Navy (Engineer/Gunner). |
6 |
41 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Merritt Olson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Became a Scout (Surveyor). |
9 |
50 |
Merritt Olson discover a world, item or information of worth to the Imperium. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
56 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Opponents of Merritt Olson's belief system ambush Merritt Olson. |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Merritt Olson accepted an offer of inducements to betray Merritt Olson's faith. Gain 570,000 in cash. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |