Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Make a breakthrough in Meyer Williamson's field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Victim of a crime |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Betrayed by a friend. One of Meyer Williamson's Contacts or Allies betrays Meyer Williamson, ending Meyer Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Amnesia. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was sent to prison. |
8 |
44 |
Became a Prisoner (Inmate). |
8 |
48 |
Hire a new lawyer. |
9 |
48 |
Switched to Prisoner (Thug) with previous rank. |
9 |
51 |
Attmped but failed to save a guard or prison officer. |
9 |
50 |
Severely injured. Owe 20,000 for medical bills. |
9 |
52 |
Promoted to Prisoner (Thug) rank 1. |
9 |
52 |
Paroled from prison. |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
53 |
Survived a risky adventure but gained nothing. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Attempted a risky adventure and was wildly successful. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
64 |
Betrayed by a friend. One of Meyer Williamson's Contacts or Allies betrays Meyer Williamson, ending Meyer Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |