Retired Field Agent Nat Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 69 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 10 (1)11164A
Obscene, Childish, Facetious
 
Skills
Admin 0
Animals (Handling) 1
Carouse 0
Deception 1
Drive (Walker) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 1
Mechanic 1
Melee (Grapple) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Seafarer (Personal) 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Merchant Merchant Marine Senior Crewman11
Drifter Barbarian 04
Merchant Free Trader 24
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Wilfred Buchannan Ally 2 0 2 3 Swanfeh (M/19)
Wilfred Buchannan gains in power and influence.
Simeon McGhee Ally 5 0 4 1 Suerrat (M/9)
Wa-a-Wawe-pa Enemy 0 2 1 4 Bwap (M/88)
Issac Boyd Contact 2 2 0 3 Suerrat (M/46)
Relationship redefined. Rival becomes a contact.
Roscoe Stanway Rival 1 3 3 3 Halka (M/17)
Roscoe Stanway has had an unexpected run of good fortune lately.
Elias Simmons Rival 1 3 2 4 Suerrat (M/64)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Gained a contact.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 29 Hard times caused by a lack of interstellar trade costs Nat Hand's job.
4 29 Failed to qualify for Merchant Academy.
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Befriend a useful ally in one sphere. Gain an Ally.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Voluntarily left Merchant Marine
5 33 Became a Drifter (Barbarian).
5 34 Attacked by enemies that Nat Hand easily defeat.
5 34 Gain Enemy if Nat Hand don't already have one.
6 37 Continued as Drifter (Barbarian).
7 41 Continued as Drifter (Barbarian).
8 45 Continued as Drifter (Barbarian).
8 46 Nat Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 46 Switched to Merchant (Free Trader).
9 50 A good deal ensures Nat Hand is living the high life for a few years.
9 50 Promoted to Merchant (Free Trader) rank 1.
10 50 Continued as Merchant (Free Trader).
10 54 Gained a contact.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Merchant (Free Trader).
11 55 Given advanced training in a specialist field
11 58 Promoted to Merchant (Free Trader) rank 2.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Continued as Merchant (Free Trader).
12 62 Nat Hand's ship or starport is destroyed by criminals. Gain them as an Enemy.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Became a Believer (Holy Warrior) with the new title Hopeful.
13 63 Nat Hand come into conflict with a splinter group Nat Hand's own religion which maintains Nat Hand's version is the wrong one. Gain 1 Rivals.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Retired.
14 64 Moved to a new world.
15 67 Aging Crisis. Owe 10,000 for medical bills.
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