Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Newman Stanway's Contacts or Allies betrays Newman Stanway, ending Newman Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
A crime lord considers Newman Stanway his protégé. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Promoted to Rogue (Thief) rank 2. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
40 |
Arrested and charged. |
6 |
40 |
Hired a lawyer to beat the charges. |
6 |
42 |
Promoted to Rogue (Thief) rank 3. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
45 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Risk Newman Stanway's fortune on a possibility lucrative deal and win. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Moved to a new world. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Citizen (Colonist). |
11 |
60 |
Newman Stanway is rewarded for Newman Stanway's diligence or cunning. |
11 |
62 |
Promoted to Citizen (Colonist) rank 1. |
12 |
62 |
Continued as Citizen (Colonist). |
12 |
63 |
Political upheaval strikes Newman Stanway's homeworld, and Newman Stanway is caught up in the revolution. |
12 |
66 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |